![]() But there will be multiple pickups in the scene. GameObject would work if I only needed this to happen on a single object. I tried to use the "Can see" condition, but that only allows me to detect (Player, Camera, Invoker, GameObject). I'm trying to create another task in the behavior that allows the companion to run toward "pickups" nearby and put the item in the player's inventory. How would I go about making a non-player character trigger a pick-up item? Here's my setup:: I have a character that acts as a companion to the player, Its behavior is to follow the player around. I have run into a roadblock and maybe it's because there isn't a action for it or maybe it's because I don't know what I'm doing lol. ![]() Hi I'm using the Behavior plugin and loving it so far. Triggers and hotspots especially must not overlap. well that's really annoying when you know that GameCreator heavily relies on triggers, collisions, this issue really needs to be addressed in my opinion, somebody else have noticed it before ? am I right ?Īnd then if you want to make the hotpsot work again, you'll have to make its trigger bigger, but then the triggers, smaller, will no longer react. It works as long as the triggers and hotspots are not overlapping else it will cause issues, then the hotspot for example will not work properly. I've finally found what was wrong, and the issue : please what Could I be doing wrong, what should I check ? ![]() I've tried to reproduce, in new dedicated scene, and there's no problem !! So it might be me. (except my current issue with GameCreator) I may try to reproduce the issue and send it to you.Īppart from that, I just bought Behavior yesterday and I watched the tutorial.īut for now it's all right. In my opinion, I checked everything right. So long story short I've took a bunch of screenshots to show what & how I'm doing things right or maybe wrong Yes it's the latest version 0.8.5, the only thing I could think of, is a mistake in my work, or else, a bug in GameCreator. ![]()
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